
Player Specific Startercharacter Not Working Scripting Support Did you look for solutions on the developer hub? wait(1) if player.userid == specificuserid then. print("owner is here!") local specificstartercharacter = game.replicatedstorage:findfirstchild(specificstartercharactername) if specificstartercharacter then. local character = specificstartercharacter:clone() character.parent = game.workspace. Whenever you have your startercharacter in the starter player module, you will notice a humanoid object in there with it. delete the "starter humanoid" object and test it out! that will allow your custom character to sit, hold gears and do so much more.

Playeradded Not Working Scripting Support Developer Forum Roblox So, i wanted to make a startercharacter script that only gave the startercharacter to me, but the script is trolling me. it does not output any errors, but yet it does not work. First put game.players.characterautoloads to false. then set the character by saying player.character = script.startercharacter. finally load the player’s character using player:loadcharacter and it should work. loadcharacter cant be called locally. I'll keep it simple, let's say that in my game everyone is a noob character, due to the starter character, and i want for example me (the owner of the game) to be a guest, using a modified startercharacter as well, how would i do that?. The startercharacterscripts container stores scripts to be parented to a player's player.character when it spawns. unlike scripts stored in the starterplayerscripts folder, these scripts will not persist when the character respawns.

Getplayerfromcharacter Is Unstable Not Working Scripting Support I'll keep it simple, let's say that in my game everyone is a noob character, due to the starter character, and i want for example me (the owner of the game) to be a guest, using a modified startercharacter as well, how would i do that?. The startercharacterscripts container stores scripts to be parented to a player's player.character when it spawns. unlike scripts stored in the starterplayerscripts folder, these scripts will not persist when the character respawns. Acs systems require that the startercharacter is set as a script or localscript for it to work correctly. if this doesn't solve the issue, then you could try setting the starterplayer to use the startercharacter as its characterappearance. I have a piece of coding in serverscriptservice that changes a specific player’s startercharacter. the issue is that i already have a startercharacter in starterplayer and when i join the game the custom startercharacter doesn’t work and makes two startercharacters in the starterplayer. You're checking if humanoid is a valid value once. consider adding a repeat wait loop. the script is automatically assigned to the player, not the character. move the script to startercharacterscripts. Your problem is that in the studio the player.added does not fire properly. to counter this problem you can use a loop to get all the players in the game before the player.added function. here’s an example: local playerlist = { 00000, userids "yodakl", usernames } function run(player).