Static Batching Unity Terrain Do Not Work Unity Engine Unity

Static Batching Unity Terrain Do Not Work Unity Engine Unity
Static Batching Unity Terrain Do Not Work Unity Engine Unity

Static Batching Unity Terrain Do Not Work Unity Engine Unity Hey, i’ve got the same issue. for me, it seems related to lod groups. the batching works fine, with or without an lod group, when prefabs are placed individually; but when places as trees on terrain, i have to get rid of the lod group for batching to work. each lod is using the same material & even mesh for testing. very frustrating!. If you are still experiencing issues with static batching, try opening the unity frame debugger (in play mode), and taking a look at the individual draw calls and which meshes they are on.

Unity 5 3 Static Batching Not Batch Draw Calls Unity Engine Unity
Unity 5 3 Static Batching Not Batch Draw Calls Unity Engine Unity

Unity 5 3 Static Batching Not Batch Draw Calls Unity Engine Unity If i manually place the trees in the scene it does work (so there's nothing wrong with the trees materials of the tree?), but placing the trees with the terrain tool breaks the batching and i get a laggy scene. Static batching promises you to pre combine static meshes together so that you can potentially emit fewer draw calls. you don’t change the mesh, so you can batch more draw calls. I'm using the default unity terrain system and trees. my problem is that trees won't get batched together (i've set up static, dynamic, and gpu instancing) and as i've inspected the frame debugger i've come to these results: i used trees with the optimized bark material and optimized leaf material. what causes distinct draw call: 1 wind. Static batching works at build time it create big mesh and use it later if you do something with related objects at runtime well it might break, sure. the static checkbox by itself is for “static” objects, i.e. not changing at all.

Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips
Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips

Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips I'm using the default unity terrain system and trees. my problem is that trees won't get batched together (i've set up static, dynamic, and gpu instancing) and as i've inspected the frame debugger i've come to these results: i used trees with the optimized bark material and optimized leaf material. what causes distinct draw call: 1 wind. Static batching works at build time it create big mesh and use it later if you do something with related objects at runtime well it might break, sure. the static checkbox by itself is for “static” objects, i.e. not changing at all. Repro steps: 1) open the project and test.scene 2) enable static batch object and disable dynamic batch 3) play and in the profilers. So the best thing to do is go into window > analysis > frame debugger and capture a frame, it'll show you why things aren't batching. so i have all the settings set correctly. draw instanced on the terrains: check, enable gpu instancing for the trunk material: check, enable gpu…. Static batching can also be tried by making the trees static by checking the checkbox in the unity editor on the parent gameobject. this does not work well with animated objects. you need the objects to have shared material to make this work. In most cases, the easiest way to activate static batching is by marking a gameobject as static in unity's level editor. this will automatically trigger a static batching process during builds.

Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips
Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips

Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips Repro steps: 1) open the project and test.scene 2) enable static batch object and disable dynamic batch 3) play and in the profilers. So the best thing to do is go into window > analysis > frame debugger and capture a frame, it'll show you why things aren't batching. so i have all the settings set correctly. draw instanced on the terrains: check, enable gpu instancing for the trunk material: check, enable gpu…. Static batching can also be tried by making the trees static by checking the checkbox in the unity editor on the parent gameobject. this does not work well with animated objects. you need the objects to have shared material to make this work. In most cases, the easiest way to activate static batching is by marking a gameobject as static in unity's level editor. this will automatically trigger a static batching process during builds.

Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips
Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips

Unity Batching Mobile Games Dynamic Vs Static Batching Unity3d Tips Static batching can also be tried by making the trees static by checking the checkbox in the unity editor on the parent gameobject. this does not work well with animated objects. you need the objects to have shared material to make this work. In most cases, the easiest way to activate static batching is by marking a gameobject as static in unity's level editor. this will automatically trigger a static batching process during builds.