Xcode Localize Ios App Name In Unity Stack Overflow

Xcode Localize Ios App Name In Unity Stack Overflow
Xcode Localize Ios App Name In Unity Stack Overflow

Xcode Localize Ios App Name In Unity Stack Overflow I already know how to localize the ios app name by editing the xcode project (create a infoplist.string file, localize it, add the cfbundledisplayname key to it, etc.). Is there a way to localize the ios app name directly from unity? i know that you can achieve that creating infoplist.string in xcode, localizing the file, and adding the cfbundledisplayname key with the value needed, bu….

Iphone Xcode Distributing Ios App As Other Items Stack Overflow
Iphone Xcode Distributing Ios App As Other Items Stack Overflow

Iphone Xcode Distributing Ios App As Other Items Stack Overflow App name localization for unity ios apps. this plugin works by copying user defined locale folders to the exported xcode project, and modifying the project file accordingly. The localization package provides support for localizing values within the ios info.plist information property list file. when building the ios player, the localization values are applied to the project during the post build step. The plugin automatically copies user defined locale folders to the exported xcode project and modifies the xcode project configuration to support multiple language app names. this overview covers the plugin's architecture, main components, and integration points with unity's build pipeline. Ios and mac apps rely on something called base internationalization. here's how it works. the idea behind base internationalization is to extract the text a user sees in your app interface and other resources. all of those buttons names and text labels need to be translated, after all.

Ios How To Localize My App With Xcode 5 Stack Overflow
Ios How To Localize My App With Xcode 5 Stack Overflow

Ios How To Localize My App With Xcode 5 Stack Overflow The plugin automatically copies user defined locale folders to the exported xcode project and modifies the xcode project configuration to support multiple language app names. this overview covers the plugin's architecture, main components, and integration points with unity's build pipeline. Ios and mac apps rely on something called base internationalization. here's how it works. the idea behind base internationalization is to extract the text a user sees in your app interface and other resources. all of those buttons names and text labels need to be translated, after all. The localization package provides support for localizing values within the ios info.plist information property list file. when building the ios player, the localization values are applied to the project during the post build step. I already know how to localize the ios app name by editing the xcode project (create a infoplist.string file, localize it, add the cfbundledisplayname key to it, etc.). You need to add a setting in your "app" info.plist: add the "application has localized display name" setting and set it to yes. Create a "localizable.strings" by right click on project folder, click new file, choose the template ios, under resources select "string file" and give the name "localizable".